ThereĪren't so many levels but they are quite large. I saw this on my old Amiga computer first but I never finished it. Overall a good challenge, if not a bit short. Some frustrating sequences in the game but Impression : Memorable presentation due to It isn't completely terrible but even that may be the nostalgia talking. I would have rated this much higher in 1985 than The energy meter you have carries overįrom level to level and you lose it constantly thoughout the game so if youĭon't stock up before the end of a level you can make the next one impossible This game can be largely beat by replaying each level until you get the The ending wasĪ real WTF? kind of ending so that made it worthwhile but the challenge in Movement wasn't so fluid and it was a very simplistic game of "get keys,īeat boss" 8 times on fairly small and symetrical mazes. The completely jerky action and low framerate make things hard to see andįor it's time (1985) the 3D gameplay was mind-blowing despite the fact the Impression : Primitive by today's standards. There aren't so many levels and the bosses aren't necessarilyĭifficult (in figuring out their patterns) though it is hard to dodge theirĪttacks at some points so healing items are a must. Presentation and production quality on this game is very nice and veryĪtmospheric. I really loved the Gameboy title "Gargoyle's Quest" and onlyįound out years later there was an SNES game featuring Firebrand. (figuring out where the hidden/alternate paths are). Rarely much of a challenge, the final boss being slightly more of a The bosses in 3D mode all look very nice though are Lot faster if you know beforehand what order to visit which planets to getĮverything you need. The game can be finished in under an hour and probably a whole Modes like the 2D space fighter stage between worlds is way too easy and Is plenty of variety in the gameplay between the 2D and 3D modes, though some Game plays well though your tank moves a bit stiff in the 2D overworld. I remember seeing the box for this when it was new and was amazed it had aģD perspective mode in it and the overworld 2D also looked really nice. You are supposed to do and what is going on, though graphically impressive Impression : Kind of cryptic to figure out what Wasn't the hardest game our there but it was a fun challenge. There were plenty of opportunities to switch weapons with powerups anyway. It wasn't the end of the world since all of the weapons had their merits and Thing I liked was the fact even if you accidentally picked up a new weapon, Wide variety of weapons and powerups to always keep things interesting. Pushed with the TG16 instead of "Keith Courage in Alpha Zones" (it The NES and Sega Master System were getting on in age, this should have been Impression : Fun and addictive, good length,įor an early TurboGrafx 16 title, this was an amazing game. There is definitely challenge here but it is more of the Predict/react to, and the flying obstacles make it totally unpredictable when The ball flying roughly were you want, after a while it just gets too fast to Although it is possible to memorize patterns and angles to get I have been repeating this cycle of A-Z, however, as I find it is an excellent excuse to try new and unusual games or ones I would have otherwise missed.Īlthough as entertaining as I remember when it was new, it was just asįrustrating. Jumpman for the Atari/C64 systems) but this was the end result of what I did end up playing and finishing. Uniracers) and other games that I wanted to try (e.g. There were a few games I couldn't get to run properly and had to be put aside (e.g. I tried to a pick a game starting with each letter of the alphabet I had not beaten previously, and to vary the systems used as well as games. This was a small challenge I noticed by one of my forum users so I joined in.
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